Echoes of Heaven

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View
A New Chapter
Octavius 15, 1815 (Airday)

To celebrate the service of those about to step down for the City Guard, Captain Feri Ori regularly holds a mid-month feast. Families of those retiring as well as any Guardsman not on duty look forward to these events eagerly as it is a night of good food, good drink and (usually) good company. The celebration held in Octavius, 1815 AI did not disappoint.

A larger crew than normal ended their two year service this month and the majority of them decided, for one reason or another, not to opt in for another term. Five of these, the dwarves Thurg Ironblood and Freyja Sapphire, the gnomish toymaker Cyrmwd, Father Bronn, and “Cotton” decided months earlier to take advantage of the preferential treatment the city offered former Guardsmen and form a freelance investigations partnership. This decision paid off even before they were officially retired.

Toward the end of the evening, Sgt. Ramal, Quartermaster for the City Guard, approached them to learn of their plans. Upon confirming his suspicions that they were willing to do private work on behalf of the city, he offered them a job.

For almost two months, the Quartermaster had noticed a disturbing trend as his team performed inventories – each week, he discovered he had more bags of grain than he had originally signed for. While this seemed to be more of a boon than bane, he explained it concerned him for two reasons. First, as any good Quartermaster, a precise inventory count was vital. Too little of any resource carried obvious concern, but too much could mean that the inventory was not being distributed the way it should and some were unfairly doing with less. The second concern, perhaps more troubling, was that if the inventory was being manipulated up, then it could just as easily be manipulated down. Accepting the job of investigating the discrepancy, the group agreed to return the following morning to fill out the necessary paperwork and to begin their examinations.

Feeling proud of themselves for having already secured income for their new venture, the group raised one last toast to each other before heading back to their flops at the Palatial Palace. About halfway home, their journey was interrupted by a pitched scream for help. With Cotton and Cyrmwd leading the way, the group ducked down an alley to see two men threatening a pregnant woman. Thurg challenged them and after being told to “mind his own business” the group decided that it was their business and intervened. In short order, the two thugs (who the former Guardsmen recognized as Ortry Gannon and Derral Fank, two members of a local street gang) were subdued.

Thurg recognized the woman as Phon Quartermain, a seamstress currently doing some freelance work of sewing seat cushions for him. After brief questioning of both her (confirming she had no idea why she was attacked) and the thugs (who revealed that they had been simply hired by a man named Vagger to kidnap her and take her to a specific address in the slums the following night), the group split up. Cyrmwd and Bronn escorted Phon to her home while Thurg, Freyja, and Cotton dragged the thugs to the local City Watch post. The next morning at breakfast, the group decided that after spending the day working for Sgt. Ramal, they would go to the address provided by Derral to determine who wanted Phon attacked.

View
A New Career (Officially) Begins
Octavius 16, 1815 (Lightday)

After filling out the paperwork to officially become contract investigators for Felric’s Redoubt, the group decided to split up to look over the grain supply levels. Thurg and Freyja went to the Merchant’s South Gate and helped the local guardsmen check in the arriving shipment for the day, carefully marking each bag so they could watch for it later.

Meanwhile, Cyrmwd, Bronn and Cotton made their way to the South Gate Warehouse. Presenting their new credentials, they were escorted back and left alone to examine the remaining 129 bags. While things went slowly (not knowing what they were looking for), it did allow Cyrmwd to place an invisible arcane mark on each bag. As they began to restack the bags though, Bronn suddenly noticed that a few of the bags had 6 inch slits along the top, near the seam, which had been carefully re-sewn. Once they noticed this, they separated the seven altered bags and realized that they were also each about 5-10% lighter than the standard 50 lbs. bags. While several theories presented themselves, they agreed they should talk it over with the other two and departed the warehouse to meet for lunch.

While all agreeing there was something afoot, the group was unsure where to go next. As the shipments coming in through the South Gate would be moved into the warehouse until distribution the next day, they felt they had done as much as they could on this investigation. However, Cotton was still bothered by the attack the previous night and suggested they should focus on that for the remainder of the day. Agreeing that it would be good to go to the address well before the time designated to Derral, they set off for the slums.

By 3:00 in the afternoon, they found themselves standing on a corner not far from the address in question. A two story house directly connected to its neighbor, the building seemed to be old and a bit run down, even in comparison with its surroundings. In addition to the shutters being closed, a closer inspection revealed that the windows had been smeared black with soot. A small alley ran behind the house offering a back entrance and one additional window – also covered. Cyrmwd took a look into the alley but after an uncomfortable encounter with the bum living there realized that he would get no additional insight from there.

Cotton attempted to approach the house under the cover of a salesman, but while the door was answered, he was quickly rebuffed. Reporting back, he revealed that the man who answered was of average height with heavily tanned skin. While the man seemed muscular, it was hard to tell for sure in the brief glance. Cotton was unable to get close enough to look inside.

Deciding the best plan would simply be to watch and wait, the group adjourned to Jurran’s Lair, a tavern just a few buildings down with a clear view of the house.

View
Taking on the Would-be Killers
Octavius 16, 1815 (Lightday)

Late afternoon, the group finally saw activity from the house. A man exited around 5:00 pm to take a large dog for a walk. Moving closer to get a better look, they realized it was a different man from before – this one having similar dark hair and muscular build, but with much fairer complexion. Upon his return a few minutes later, the group decided they simply needed better information.

Moving closer, Cyrmwd, Thurg and Freyja went around to the back of the house while Cotton and Bronn lingered across the street from the front door. Using Mage Hand to secure a rope through one of the bars of the upper window, Cyrmwd climbed up to look in. Seeing nothing of immediate danger, he wiggled his way through the bars on the window (noting how loose they were) and entered the upstairs room. Before he could get any further, though, he was discovered. The large Rottweiler they had seen going on the walk earlier had apparently heard something and gone upstairs to investigate and immediately attacked the small intruder.

The two dwarves waiting below, hearing the sounds of the combat, and knowing they couldn’t climb up the same way started running around toward the front of the building. Signaling Cotton and Father Bronn as they ran, they all met at the front door, slamming into it and crashing it open. Seeing the light complexioned man in the living room, Thurg and Freyja closed on him, weapons drawn. While Father Bronn paused to ask the Lord’s Blessing upon their efforts, Cotton took off down a narrow hall.

It didn’t take long before the tiny gnome mage realized he was in a fight he couldn’t win and as soon as he could safely turn his back on the dog, he leapt from the window. Trying to roll with his landing, he quickly came back to his feet, fully prepared (and worried) the dog had fallen. However, instead it had turned around and taken off for the stairs leading down to the front door. Nearly knocking over the dark complexioned villain as he tore down the stairs, the beast did run into a very surprised Cotton who had just rounded the corner. Both scrambled to their feet but Cotton was now caught between the enemy and his dog, and neither were happy.

Quickly dispatching the fair complexioned man in the living room, Thurg and Freyja tried to move to help Cotton, but with the narrow confines of the hall, only Thurg could get close enough to strike, but was hesitant to hurt the animal. After several attempts by Thurg, Freyja and Bronn to calm the dog, Thurg finally realized that their efforts were in vain and struck out with his hammer, trying to deliver his blow to knock it out rather than permanently hurt it.

Meanwhile, Cyrmwd had been making his way to the front of the house and, seeing that he couldn’t get into the hallway, went back out to the front window. Seeing the dark complexioned man clearly, he attempted to subdue him using his magic. The villain’s resistances were strong, though, and he kept desperately fighting Cotton, slowly giving ground and working his way up the stairs. Noting the difficulty both combatants seemed to have fighting in the narrow confines, Cotton jokingly suggested to his opponent that they stop fighting and move to more level ground. Then, noticing that with the dog down and his companions at the bottom of the stairs, he retreated, hoping for healing as the fight had not been going particularly well for him.

His opponent seemed to take him seriously though and also backed away – to the top of the stairs for him. Suddenly realizing that he had a moment’s respite (and that his companion and dog both seemed to be out of the fight), he made a split decision and turned, making a full run to the window previously exited by the gnome. Leaping from the second floor, he did a tumbling roll and was quickly back on his feet in full flight. Hearing the crash above him, Cotton immediately realized his mistake and took off in a full charge back up the stairs, running to the window and also leaping from it.

Thurg, in the room below securing the first prisoner, noticed both men fall from the second story window and yelled a warning to his companions. Cyrmwd, the only member in position to act quickly, charged after Cotton and his prey. The distance between them was too great though, and his shorter legs simply couldn’t catch up and he quickly lost sight of the chase. Assuming the best of his partner, he returned to the house where he assisted interrogating their only prisoner.

After several close calls as they rounded corners at top speed, eventually Cotton’s prey made a mistake and lost his footing. Quickly catching up, the duo continued their fight from the house. But the injuries sustained by the swashbuckler, combined with the exhaustion of the chase proved too much and he soon fell to the villain’s blade.

Back in the house, Thurg and Bronn attempted to heal, calm and befriend the dog while Freyja began interrogating their prisoner, joined minutes later by Cyrmwd after he got back to the house. Initially, the man was uncooperative, but when Cyrmwd agreed to release him if he told them everything, he agreed. They learned that their prisoner (Vagger Nulus) and his partner (Laucio Dellinti) had been hired by a local crime boss named Toridan Cran to kill Phon Quartermain. They were unsure of the reason, but had decided it would be easier to kill the girl in the privacy of the abandoned building they now occupied rather than on the streets in the Guild Quarter where the girl worked and lived. Further, they decided to outsource the kidnapping to Ortry Gannon and Derral Fank so they wouldn’t be seen taking her. The plan was to kill the girl and the two thugs to completely eliminate any witnesses and then torch the house as they left.

After Vagger told all he knew, Cyrmwd cut him free from his bonds, pointing out that he was keeping his end of the bargain and told the rogue to find him if he found out anything else. Nervously, Vagger left the building, much to the objection of Freyja and Bronn who felt the would-be assassin should be taken to the city watch for his crimes. Cyrmwd explained that he felt it was better for their long-term work in the city if their reputation for honor spread through the criminal element. Reluctantly (and vocally), the others agreed and did not pursue Vagger.

Of greater concern to Thurg, Cotton hadn’t returned. And so, deciding that they needed to help their friend, he took the dog (Marcus, as they had learned from Vagger) and led the others out to follow the trail. With relative ease, they soon found the site of the combat between Cotton and Laucio, but neither was still in the alley. Based on the tracks present, they determined that one had picked up the other and left the alley, away from the house. Setting off with worry, they tried following the trail. After many twists and turns following the trail (supplemented by asking witnesses whenever they could), they eventually found that the tracks ended at a rather upscale house near the northern gate of the slums.

Knocking on the door, they were greeted by an old woman, perhaps in her late 80’s. When told that they were looking for their friend, the woman denied knowing anything and tried to shut the door. The group, led by Freyja and Bronn kept the door from closing, insisting that they simply wanted to look around for their friend. As the old woman continued to resist, the heroes’ feared the worst. Finally, insisting that they simply wanted to look around, Bronn gently pushed the door open, knocking the woman down and out of the way. Before he could reach down to help, he found himself faced with men charging down the stairs. It appeared that the residents of the house were about to force their intruders away.

View
Stand-off
Octavius 16, 1815 (Lightday)

Knowing immediately that they were in danger, the group, led by Bronn and Freyja stepped into the house’s entry and drew their weapons. Calling upon the Lord for protection, Bronn’s flail began to crackle with electricity. Freyja’s silver axe gleamed in the lights in the entry. A quick count revealed two men coming down the stairs and side doors opening to reveal two more to each side. While retreat was an option, neither hero really considered it, each itching for a fight if that’s what it took to rescue Cotton.

A quick glance to each other confirmed that both Thurg and Cyrmwd realized they wouldn’t be able to force their way in unless their companions quickly cleared the entry (an unlikely proposition given the odds), so each took off in opposite directions around the house, hoping to find an alternate entry – ideally one which would give them access to a flank of those attacking their friends. Thurg found his way unimpeded as he made his way around, finding a back door. But as Cyrmwd rounded his corner, a random glance inside a window revealed a threat his friends could not defend themselves against. As he watched, from inside the room, the man’s hands glowed with energy and two bolts of greenish energy launched from them. Even from this distance, Cyrmwd could hear Freyja’s grunt of surprise and pain as they pounded into her.

Inside, Freyja and Bronn found their enemies to be persistent if not particularly skilled. They realized that while they were probably in little danger, the men were tying them down, preventing them from gaining further entry into the room. Knowing that with each passing second Cotton would be in even greater danger (assuming he was not already dead), the pair tried to cut through the men, no longer trying to subdue their foes as they had when fighting Vagger earlier that night. Then the flares of magical force slammed into the dwarf, catching her off guard. Seconds later, a second set of the green magical bolts struck into Bronn.

Cyrmwd gathered his own magical energies, drawing power as he whispered his incantation. The wizard, no sorcerer – he was relying on raw power drawn from within, not manipulating the forces around him –had apparently not seen him as he projected a second set of missiles, this time at Father Bronn. Finally, pulling a pinch of sand from within one of his many hidden pocket, Cyrmwd released the magic. It must have been in that instant that the sorcerer realized he was not alone because he whipped around. He seemed to waver slightly as Cyrmwd’s energies coaxed him to relax, to give into slumber. But in the last instant he shook it off, stealing the energies to add to his own, throwing the gnome’s own magic against him. Caught off guard by the sorcerer’s spell, Cyrmwd fell into a magical sleep.

Meanwhile, Thurg had broken his way through the back door. Proceeding cautiously, he readied his musket. Through the kitchen and past the pantry as well as an open staircase leading up, he soon found himself at the entryway of one of the larger, side rooms. Seeing the men fighting Bronn, he lined up his shot. With a powerful “Boom” his musket unleashed its power, instantly dropping one of the men, just before he could deliver a blow to Bronn. So powerful was the shot, so loud in such a confined space, that the room seemed to reverberate. Even Cyrmwd was wakened from his magical sleep. Seconds later, no longer having to face enemies on either side, Bronn dropped the last of his foes. Freyja was about to deliver her final strike as well, but the combat was interrupted by a loud bellow coming from the top of the stairs.

“Enough! Stand Down,” shouted the creature from above. It was powerfully built, standing easily six feet tall with broad shoulders covered by grimy chain mail. Its clean shaven head only highlighted its pointed ears; its broad, flat nose; and its dark leathery skin. “What do you want, orc?” Freyja nearly spit out the words. Just seeing the creature caused bile to rise in her stomach. The only thing keeping her from launching herself up the stairs at him was the fact that he held an unconscious Cotton by the neck.

Tense minutes passed as the orc used Cotton as leverage – demanding that the group leave the house without any further violence. Finally, much to Freyja’s displeasure, it was agreed that if the group left quietly, the orc (calling himself Toridan, although the former city guardsmen all knew the real Toridan was human) would return Cotton, alive, in the morning. When the sound of another gunshot went off somewhere else in the house, it seemed to be the final straw for Bronn and Thurg and they knew that they could either accept the deal and everyone would live (albeit in varying stages of health) or fight and die. Nearly physically removing Freyja, they backed out of the house. As they left, they saw Cyrmwd limping out from around the back of the house. In an effort to gain tactical advantage, the gnome had tried to move inside and up the side stairs. Unfortunately, he reported, there were guards armed with muskets of their own waiting for him. The second gunshot explained, the group (except Freyja) agreed they made the right choice to leave. Returning home, tails between their legs, they sought healing and rest. And hoped that “Toridan” would keep his word and return their friend.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.