Tag: Felric's Redoubt

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  • The Law in Felric's Redoubt

    *The Law* The law in Felric’s Redoubt is stern but fair. All acts of murder, rape, and treason are punishable by death. All acts of thievery by branding and restitution. Other acts with fines or public service. While prisons do exist, they are mostly …

  • Crime in Felric's Redoubt

    Crime in Felric's Redoubt comes from one of four sources. *Organized Crime* By far the most powerful crime family in the city, the Balacazar clan is also the oldest. Menon Balacazar is the aging head of the organization, with his son, Malkeen, taking …

  • Craft Guilds - About

    Guilds are vital to the functioning of a city economy and they provide several services to members and to citizens as well. Dues range from a few coins a year to much of the member’s income, depending on the guild. Most guilds have set dues and while a …

  • Craft Guilds - Felric's Redoubt

    Below is a list of the largest craft guilds in Felric's Redoubt. While this list is certainly not exhaustive, it does cover the majority. For a better understanding of how Guilds work in Felric's Redoubt, see the [[Craft Guilds - About | Craft Guilds - …

  • Felric's Redoubt - Government

    Government Type: Oligarchy. *The Council* Membership on the Felric's Redoubt Council is automatic for guildmasters of major guilds and nobles of major houses, but the Council has the right to invite new members. Thus, others can buy their way in with …

  • Assassins Guild

    Those in the know consider the Assassins’ Guild the biggest threat to Felric’s Redoubt. This isn’t because of their innate effectiveness, but because the Assassins’ Guild is the best known of all. This is ironic, because there is no evidence that the …

  • The Champions of Wisdom

    Perhaps the most annoying group in Felric’s Redoubt, the Champions of Wisdom believe magic should be free for study by all. They petition the Church, ambush nobles and guildmasters in the street, and generally make a pain of themselves. They stand on …

  • The Sowers of Seeds

    Perhaps the most annoying power group in Belkanâth, the Sowers do not seek to cause evil or good, they do not promote noble causes or dastardly plans. They crave only one thing: Chaos. The Sowers wander the world, causing what Anarchy they can, trying …

  • The Red Watch

    There are terrible dangers in Felric’s Redoubt, dangers that threaten to plunge the entire city into an Ulcer. The Red Watch has stood against these dangers for time immemorial. They have saved the city on untold occasions. They consider themselves the …

  • The Emgel Brotherhood

    While the [[The Champions of Wisdom | Champions of Wisdom]] destroy the reputation of those who wish to practice good magic, the Engel Brotherhood stands behind the scenes and watches. A collection of mages and scholars, the Emgel Brotherhood gathers and …

  • Noble Houses

    While the city itself is run by the Council and has never had any form of monarchy, there are still several noble families living in Felric's Redoubt claiming special status by ancestral right. Some are extensions of families originating in other …

  • Leondic University

    Most of the Academicsand Sages in Felric’s Redoubt have some association with the major institute of learning, Leondic University. Leondic University is a purely academic college, but they excel at what they do. The university is one large building in …

  • Taxes

    Felric’s Redoubt maintains a moderate level of taxes. A commoner or a serf can expect to spend over a quarter of his money on taxes. City dwellers have a bit better time of it. The standard tax rate is 15% of assessed value on normal income. This is the …

  • Felric's Redoubt - City Overview

    Felric’s Redoubt is a tightly packed monster of humanity with twisting streets and crowded homes. Many people rent a single room the size of a noble’s wardrobe and cram it full of people. The city teems with people, insects, dogs, cats, and vermin. Only …

  • Felric's Redoubt - Noble Quarter

    The most prestigious of quarters, here live most of the nobility of Felric’s Redoubt. This is also the most luxurious of all quarters, where every road is paved and well maintained. Most of the quarter is composed of blocks where manor houses circle an …

  • Felric's Redoubt - Shacktown

    The name of Shacktown is actually something of a misnomer. While Shacktown began as a series of temporary structures, it has since evolved into a permanent set of homes. The buildings here are solid and well constructed, and while this area would still be …

  • Felric's Redoubt - Guild Quarter

    The second nicest quarter in town, the Guild Quarter houses the cream of the middle class. One can find the best shops, the finest craftsmen, and many of the guild houses here. While this is still an urban location, with all the horrible crowding that …

  • Felric's Redoubt - New Quarter

    The most recent permanent addition to the city proper, the New Quarter rivals the Guild Quarter in its splendor and its luxury. Many of the middle class rich and the lower end nobles have moved their households to this section of the city, where the …

  • Felric's Redoubt - The Sea Quarter

    Located in the northeast of the city, the Sea Quarter is in many ways the center of commerce for Felric’s Redoubt. Most of the trade comes in and out of this quarter, because while many caravans leave through the gates, the real money is in long-distance …

  • Felric's Redoubt - The Slums

    The Slums are the most dangerous and crime-ridden streets of Felric’s Redoubt and only the toughest criminals and the fastest urchins can survive in the worst sections. Here the poor fight to survive against starvation and the elements, and beggars wither …

  • Felric's Redoubt - The Undercity

    The sewers of Felric’s Redoubt are extensive and palatial, so palatial that they qualify as a quarter all their own. Here among the rivers of sewage, the city’s most shadowy elements walk sculpted walkways through a nation of rats. The sewers are more …

  • Residences in Felric's Redoubt

    Most of Felric’s Redoubt’s residents own their homes, though there are rent-spaces in plenty for visitors, merchants, sailors, and those who don’t want to be bothered with maintaining their living spaces. Students enrolled in Felric’s Redoubt’s schools …

  • Bishop Ardwin Belfric

    In most nations, the Lord High Priest is the king’s spiritual and religious adviser and is appointed by the king himself. While the Lord High Priest fills the same roll in Felric’s Redoubt, setting policy for the city and its surrounding area isn’t …

  • Garn Eride

    Barkeep and owner of the Flask and Blessing tavern. Located just three blocks north of the Guardhouse, it is a common place for off duty City Guard who prefer a relatively quiet evening rather than a bawdy bar. Due to his gnome baker, Bodelavee, the …

  • Bodelavee

    Gnome chef at the Flask and Blessing tavern. Through his painstaking efforts, the place has become best known for its menu – featuring a rich mutton stew and a half-loaf of Bodelavee’s sourdough bread.

  • Tarun Pezia

    Mathematician at [[Leondic University | Leondic University]]. He loves to listen to [[:jehara-wolding | Jehara Wolding]], a performer at the Flask and Blessing tavern.

  • Durgan Brightbeard

    Durgan Brightbeard is an artist of worldwide renown. He is considered by many to be the greatest wood sculptor alive today - regardless of race - shaming even the elven masters. Durgan moved to Felric's Redoubt 30 years ago from his homeland of the …