Tag: Knightly Order Religious

Results

  • Septimus 28, 1815

    To celebrate the service of those about to step down for the City Guard, Captain Feri Ori regularly holds a mid-month feast. Families of those retiring as well as any Guardsman not on duty look forward to these events eagerly as it is a night of good food …

  • Octavius 1, 1815

    After filling out the paperwork to officially become contract investigators for Felric’s Redoubt, the group decided to split up to look over the grain supply levels. Thurg and Freyja went to the Merchant’s South Gate and helped the local guardsmen check …

  • Taking on the Would-be Killers

    Late afternoon, the group finally saw activity from the house. A man exited around 5:00 pm to take a large dog for a walk. Moving closer to get a better look, they realized it was a different man from before – this one having similar dark hair and …

  • Stand-off

    Knowing immediately that they were in danger, the group, led by Bronn and Freyja stepped into the house’s entry and drew their weapons. Calling upon the Lord for protection, Bronn’s flail began to crackle with electricity. Freyja’s silver axe gleamed in …

  • Home Page

    The Echoes of Heaven is a campaign of darkness and danger, where a monolithic church has split into dozens of quarreling factions and holy war looms like a shadow. Here, strength and brutality win the day and only those with the most faith, honor, and …

  • Main Page

    Key Categories/Tags [[Adventure Log Index | Adventure Log Index]] [[House Rules | House Rules]] - Read this first. [[Selling Loot | Selling Loot]] Character Generation [[Character Generation Summary | Character Generation Summary]] [[Divine …

  • Divine Spark

    When the original third of the Host fell, the Dwarves stood up and to offered fight. God smiled upon this sacrifice and rewarded the Dwarves with the Divine Spark, a flame of divinity carried within their hearts to aid them in battling evil. All Dwarves …

  • Character Generation Summary

    Step 1: Determine Ability Scores: Assuming the character is starting with the Divine Spark, they will have 20 Ability Score Points to purchase initial Ability Scores. Costs for each score are provided in the Core Rulebook page 16 or reprinted here: …

  • Races

    Allowable Races (with modifications) for the Echoes of Heaven campaign are: *Dwarf*: Mountain Dwarves are stout and pow-erful creatures, with thick arms and legs. They run the gamut of coloration but only have pale to ruddy skin, as they don’t see …

  • Classes

    Below is an overview of the classes from the Pathfinder system and how they will be modified for the Epic 6 (E6) Echoes of Heaven campaign. Please note that I am not using the Pathfinder Unchained sourcebook, so those classes (unchained barbarian, …

  • Atavistic Church

    *Name*: The Atavistic Church or the Druids or the Primitive Church (usually by detractors). *Leadership*: Church leaders tend to be druids although rangers and oracles often take leadership roles. While Shaman's tend to belong to pagan sects, they …

  • Church of Angenus

    *Name*: The Church of Angenus or simply the Church. *Leadership*: The vast majority of church leaders are non-spellcasting clergy as they lack the Divine Spark. Those with the Divine Spark blessing tend to be clerics. Inquisitors have a special place …

  • Ranks in the Church

    The churches of the world have many similar titles and ranks. These are close enough they are translatable between the languages of the world, so while it might not be accurate to say the Elves have “bishops” they have a rank that is close enough to a …

  • The Church of Eldinar

    Name: The Church of Eldinar or the Church of the Elves. *Leadership*: The vast majority of church leaders are non-spellcasting clergy as they lack the Divine Spark. Those with the Divine Spark blessing tend to be clerics. Inquisitors have a special …

  • The Church of Ziruk-Nurak

    *Name*: The Church of Ziruk-Nurak or the Church of the Dwarves. *Leadership*: Unlike most of the mortal churches, the vast majority of leaders in the Church of Ziruk-Nurak are clerics as almost all Dwarves have the Divine Spark.. Inquisitors have a …

  • The Church of Gyllmoulin

    *Name*: The Church of Gyllmoulin or the Gnomish Church. *Leadership*: The vast majority of church leaders are non-spellcasting clergy as they lack the Divine Spark. Those with the Divine Spark blessing tend to be clerics. Inquisitors have a special …

  • The Church of Nikdin

    *Name*: The Church of Nikdin or the Halfling Church. *Leadership*: The vast majority of church leaders are non-spellcasting clergy as they lack the Divine Spark. Those with the Divine Spark blessing tend to be clerics. Inquisitors have a special place …

  • The Case Against Magic

    Three times in history, the use of magic has brought the Mortal Realm, the entire Mortal Realm, to the brink of destruction. These are known in the Church as the three Great Disasters. They are the Vortices, the Great Ulcer, and the Chaos Gate. In the …

  • Faith Magic

    Unlike divine magic, which is confined to certain character classes, faith magic is available to anyone. While it's not a clearly definable concept, there are certain things which remain consistent. Faith magic is just that - the magic provided …

  • Ulcers

    *What is an Ulcer?* When the Savior and the Four Prophets Sundered the world into Heaven, Hell, and the Mortal Realm, it left the universe in a tiered pattern. Heaven, at the highest, is the home of God, and God does not come to Mortals, all Mortals …

  • The Sundering

    Twelve thousand years ago there was no Mortal Realm and Hell was nothing more than a province of Heaven. This was the golden age, when Mortal and Angel alike worked side by side to create a society of peace and progress. There was no hardship, no terror, …

  • History of the Mortal Realm (summary of Ages)

    Perfection (Before the Sundering) [[The Sundering | The Sundering]] [[The Time of Legends | The Time of Legends]] [[The Reawakening | The Reawakening]] [[The Age of Chaos | The Age of Chaos]] [[The Golden Age (Almian Protector State) | The …

  • The Time of Legends

    Little is known about the Time of Legends except by scholars. Those who can remember their earliest lessons in history from the Church (Knowledge: History - DC 10) might recall that this age represents the earliest in the Mortal Realm. These are the …

  • The Reawakening

    Again, only scholars can begin to understand this early age in the history of Meridrin. However, those who paid attention during their years in school might remember that this age represents the reawakening of the surface races. First Elves, then Gnomes …

  • The Age of Chaos

    Even those barely remembering anything from their school years can tell you that this was an age of war. At one point or another every mortal race warred on the others and just as often amongst themselves. However, it is also known that during this age …

  • The Golden Age (Almian Protector State)

    The rise of the Almian Protector State is a story known by nearly everyone (although most telling the story know only the most romanticized details) and this is the story they would tell. During the final days of the Age of Chaos, a Human son and an …

  • The Dark Ages

    The ritual that destroyed Almia caused a massive tear between the Mortal Realm and Hell. Demons tore out into the world. The dead poured forth faster than even imaginable. Worse yet, the effects of the tear rippled outward, destabilizing the world. Even …

  • The Age of War and the Kingdom of Sorcery

    Even scholars argue when the Age of Darkness ends and when the Age of War begins, but at some point the races and nations of Belkanath moved from the self preservation mindset caused by the Great Ulcer to looking out into the world again. Unfortunately, …

  • The Imperial Age

    The modern calendar begins with the birth of the Empire and its existence has shaped everything that’s happened since. There are many histories from this period onward and they are thought to be as accurate as any history can, meaning they were written by …

  • The Fall of the Empire

    In 820 AI, Saint Kûlan was born. His was the first in a series of births that would bring about the end of an Empire. His birth went largely unheralded, except in the usual Dwarven manner. He studied in the art of warfare like many Dwarves, and before …

  • House Rules

    I will be running two simultaneous campaigns in Felric's Redoubt: _Night of Dissolution_ will be run Sunday evenings in my home. The characters of this campaign begin play on the last night of their two year term serving the City Guard. Over the course …

  • Calendar

    Going back to the days of the Empire, most of the known world operates on a common calendar. Elven astronomers reconciled millennia ago that the world revolves around the sun in a journey taking a tiny fraction over 343 days. For as long as history …

  • The Law in Felric's Redoubt

    *The Law* The law in Felric’s Redoubt is stern but fair. All acts of murder, rape, and treason are punishable by death. All acts of thievery by branding and restitution. Other acts with fines or public service. While prisons do exist, they are mostly …

  • Crime in Felric's Redoubt

    Crime in Felric's Redoubt comes from one of four sources. *Organized Crime* By far the most powerful crime family in the city, the Balacazar clan is also the oldest. Menon Balacazar is the aging head of the organization, with his son, Malkeen, taking …

  • Craft Guilds - About

    Guilds are vital to the functioning of a city economy and they provide several services to members and to citizens as well. Dues range from a few coins a year to much of the member’s income, depending on the guild. Most guilds have set dues and while a …

  • Craft Guilds - Felric's Redoubt

    Below is a list of the largest craft guilds in Felric's Redoubt. While this list is certainly not exhaustive, it does cover the majority. For a better understanding of how Guilds work in Felric's Redoubt, see the [[Craft Guilds - About | Craft Guilds - …

  • Felric's Redoubt - Government

    Government Type: Oligarchy. *The Council* Membership on the Felric's Redoubt Council is automatic for guildmasters of major guilds and nobles of major houses, but the Council has the right to invite new members. Thus, others can buy their way in with …

  • The Sons of Almia

    The people remember. They remember the terrible times. They remember the great times. Most of all, they remember the glories of ages past. Thousands of years after the destruction of the Almian Protector State, the people still remember. They honor this …

  • Assassins Guild

    Those in the know consider the Assassins’ Guild the biggest threat to Felric’s Redoubt. This isn’t because of their innate effectiveness, but because the Assassins’ Guild is the best known of all. This is ironic, because there is no evidence that the …

  • The Champions of Wisdom

    Perhaps the most annoying group in Felric’s Redoubt, the Champions of Wisdom believe magic should be free for study by all. They petition the Church, ambush nobles and guildmasters in the street, and generally make a pain of themselves. They stand on …

  • The Confessors

    In the golden age of the Kingdom of Sorcery, examiners wandered the world, probing the minds of accused and accusing alike. These Confessors meted fair punishment on all those they found guilty of crimes. These Confessors were models of law and justice …

  • The Corini

    The Corini are a migrant Human people. They’re wanderers, explorers, and entertainers. Many believe them flagrant pagans who traffic in dark arts. They are said to be thieves, villains, harlots, and murderers. While these rumors are right about certain …

  • The Sowers of Seeds

    Perhaps the most annoying power group in Belkanâth, the Sowers do not seek to cause evil or good, they do not promote noble causes or dastardly plans. They crave only one thing: Chaos. The Sowers wander the world, causing what Anarchy they can, trying …

  • The Red Watch

    There are terrible dangers in Felric’s Redoubt, dangers that threaten to plunge the entire city into an Ulcer. The Red Watch has stood against these dangers for time immemorial. They have saved the city on untold occasions. They consider themselves the …

  • The Emgel Brotherhood

    While the [[The Champions of Wisdom | Champions of Wisdom]] destroy the reputation of those who wish to practice good magic, the Engel Brotherhood stands behind the scenes and watches. A collection of mages and scholars, the Emgel Brotherhood gathers and …

  • The Last Meeting

    The Last Meeting is a group of reformists who believe the Church has become corrupt. It’s their belief it’s time for the Church’s power to end, and they are willing to do anything to make this come about. At the end of each meeting, they raise a glass …

  • Noble Houses

    While the city itself is run by the Council and has never had any form of monarchy, there are still several noble families living in Felric's Redoubt claiming special status by ancestral right. Some are extensions of families originating in other …

  • Leondic University

    Most of the Academicsand Sages in Felric’s Redoubt have some association with the major institute of learning, Leondic University. Leondic University is a purely academic college, but they excel at what they do. The university is one large building in …

  • E6 Capstone Feats

    h4. *Alchemist* *Inquisitive Alchemist* Prerequisite: Alchemist 6 Benefit: Upon taking this feat, you are considered Alchemist Level 8 for the purpose of selecting new Discoveries. Special: When taking this feat, you may select one extra alchemical …

  • Taxes

    Felric’s Redoubt maintains a moderate level of taxes. A commoner or a serf can expect to spend over a quarter of his money on taxes. City dwellers have a bit better time of it. The standard tax rate is 15% of assessed value on normal income. This is the …

  • Felric's Redoubt - City Overview

    Felric’s Redoubt is a tightly packed monster of humanity with twisting streets and crowded homes. Many people rent a single room the size of a noble’s wardrobe and cram it full of people. The city teems with people, insects, dogs, cats, and vermin. Only …

  • Felric's Redoubt - Noble Quarter

    The most prestigious of quarters, here live most of the nobility of Felric’s Redoubt. This is also the most luxurious of all quarters, where every road is paved and well maintained. Most of the quarter is composed of blocks where manor houses circle an …

  • Felric's Redoubt - Shacktown

    The name of Shacktown is actually something of a misnomer. While Shacktown began as a series of temporary structures, it has since evolved into a permanent set of homes. The buildings here are solid and well constructed, and while this area would still be …

  • Felric's Redoubt - Guild Quarter

    The second nicest quarter in town, the Guild Quarter houses the cream of the middle class. One can find the best shops, the finest craftsmen, and many of the guild houses here. While this is still an urban location, with all the horrible crowding that …

  • Felric's Redoubt - New Quarter

    The most recent permanent addition to the city proper, the New Quarter rivals the Guild Quarter in its splendor and its luxury. Many of the middle class rich and the lower end nobles have moved their households to this section of the city, where the …

  • Felric's Redoubt - The Sea Quarter

    Located in the northeast of the city, the Sea Quarter is in many ways the center of commerce for Felric’s Redoubt. Most of the trade comes in and out of this quarter, because while many caravans leave through the gates, the real money is in long-distance …

  • Felric's Redoubt - The Slums

    The Slums are the most dangerous and crime-ridden streets of Felric’s Redoubt and only the toughest criminals and the fastest urchins can survive in the worst sections. Here the poor fight to survive against starvation and the elements, and beggars wither …

  • Felric's Redoubt - The Undercity

    The sewers of Felric’s Redoubt are extensive and palatial, so palatial that they qualify as a quarter all their own. Here among the rivers of sewage, the city’s most shadowy elements walk sculpted walkways through a nation of rats. The sewers are more …

  • Knights Ephestus

    The Knights Ephestus are not knights in the traditional sense. Their Order is dedicated to the healing of the sick, especially the poor. The Knights Ephestus have set monasteries around the world, but many of the Order also wander from place to place, …

  • Knights Paeso

    The Knights Paeso is a military Order that travels the world ridding civilization of evil beasts. They are a questing Order with much liberty in their movements and actions. Saint Paeso was a simple farmer. He had no real combat training, yet when his …

  • Knights Equenis

    The Knights Equenis is a questing Order. Their members scour the world, looking for evil and trouble to overthrow. They fight and they seek and they persevere. Of all the Orders, theirs grants the most freedom to individual members, although there still …

  • Order of Naeponis

    The Order of Naeponis is a monastic Order that keeps all the records of the Church. They are a dour and humorless lot. They believe the smallest personal happiness is a sin. Naeponis was lore master of the Church who kept all of his records in a …

  • Monastic Order of Sepinus

    This monastic Order is dedicated to meditation and silence. Therefore, many people join this Order later in life, when they flee some great tragedy or sin. In this Order, a man has no past. Sepinus, was a country priest who led a large flock which was …

  • Ladies of Alaria

    The Ladies of Alaria is an Order dedicated to healing, but more importantly they are devoted to easing the last moments of those who cannot be healed. They are an earnest Order, filled with boundless love and charity. They are willing to do one of the …

  • Culandil Shapers

    While the Culandil Shapers are technically an order of the Church of Eldinar (the elven church), they fill a unique role serving all the Churches of the Savior, and welcome members of all races. Since this order is one of the very few that recognizes all …

  • Saint Fedcaun

    While it’s necessary for a saint to perform at least one miracle in life (or at the moment of death) no one actually knows what Fedcaun’s miracle was. Some assume that it must have had something to do with an item he crafted, but even the items attributed …

  • Saint Nonet

    Saint Nonet was a simple Halfling with a roadside inn during Alric’s campaign against Octarus. When the army camped on his doorstep, hungry and cold, Nonet offered to feed the troops free of charge. Initially the units were small, and feeding them was …

  • Magic Item Creation

    For a variety of reasons, Meridrin is a low magic world. As such, magic items are considerably rarer than they might be in other settings. Magic items are created in one of two ways: Legendary Magic or Forged Magic. h4. *Legendary Magic* p. These …

  • Alignment (and Detection)

    The Mortal Realm is a place of free will and it is impossible for a mortal to detect the quality of a person’s soul. While magic to detect alignment does exist, it only detects the Divine Spark and the Infernal Taint. While a person can lose either …

  • Alignment (or Why I hate Chaotic Neutral)

    I just typed this up as an email response to one of the players and felt strongly enough about it I thought I should post for everyone: I have to warn you that I’m nervous about Chaotic Neutral. Generally speaking (and I’m not saying you’d do this), …

  • Selling Loot

    At some point during their careers, all adventurers come across excess items they wish to sell. There are essentially two options available to players: *Option one*, per the Core Rulebook you may sell any equipment to an NPC for 50% value. Depending …

  • Languages of Belkanath

    *Notes on Common:* There is no common tongue in Belkanâth, merely a common alphabet (and even that isn’t universal). If a character wishes to speak to everyone, a good start would be to learn the Divine Tongue and Maroldo. The Divine Tongue is the …

  • Residences in Felric's Redoubt

    Most of Felric’s Redoubt’s residents own their homes, though there are rent-spaces in plenty for visitors, merchants, sailors, and those who don’t want to be bothered with maintaining their living spaces. Students enrolled in Felric’s Redoubt’s schools …

  • Adventure Log Index

    "Octavius 15, 1815 (Airday) – A New Chapter":https://echoes-of-heaven.obsidianportal.com/adventure-log/septimus-28-1815 "Octavius 16, 1815 (Lightday) – A New Career (Officially) Begins":https://echoes-of-heaven.obsidianportal.com/adventure-log/octavius-1 …

  • Bishop Ardwin Belfric

    In most nations, the Lord High Priest is the king’s spiritual and religious adviser and is appointed by the king himself. While the Lord High Priest fills the same roll in Felric’s Redoubt, setting policy for the city and its surrounding area isn’t …

  • Rease Esu

    Landlord of the Palatial Palace apartment complex (home). His wife, Tenah, tries her best to make things comfortable, but Esu refuses to spend any more than he has to in order to keep the place from falling down. The Palatial Palace is located just …

  • Reti Ramal

    Quartermaster for the Merchant’s South Gate barracks. Holds the rank of Sergeant in the City Guard.

  • Lyla Nufanan

    Captain (and chief administrator) of the [[The Law in Felric's Redoubt | City Watch]] reporting to the 3rd District. Her primary role is to administer the schedules and activities of the guilds providing men to the Watch. Ultimately, she is responsible …

  • Otis Tefass

    Sergeant-in-Arms of the City Watch reporting to the 3rd District. His primary role is the physical training of the Watchmen provided by the guilds. He also maintains order in the cells when the prisoners start acting up.

  • Lash Roneyor

    Proprietor of the Last Call – a small, quiet tavern near the Palatial Palace apartment complex. Lash used to work for the Guard, but had to retire when a smuggler tried to fight his way out of capture. Lash took a bullet to his left hand, permanently …

  • Tal Net

    Fishmonger in Frieland's Market. While he doesn't carry a wide variety of product, he is fair in his pricing.

  • Garn Eride

    Barkeep and owner of the Flask and Blessing tavern. Located just three blocks north of the Guardhouse, it is a common place for off duty City Guard who prefer a relatively quiet evening rather than a bawdy bar. Due to his gnome baker, Bodelavee, the …

  • Bodelavee

    Gnome chef at the Flask and Blessing tavern. Through his painstaking efforts, the place has become best known for its menu – featuring a rich mutton stew and a half-loaf of Bodelavee’s sourdough bread.

  • Tarun Pezia

    Mathematician at [[Leondic University | Leondic University]]. He loves to listen to [[:jehara-wolding | Jehara Wolding]], a performer at the Flask and Blessing tavern.

  • Midd

    Midd is a street urchin living in the slums near Beggar's Gate. He earns a few coins as a messenger for the people in the area and seems to know a lot of people in both the Slums and Shacktown.

  • Durgan Brightbeard

    Durgan Brightbeard is an artist of worldwide renown. He is considered by many to be the greatest wood sculptor alive today - regardless of race - shaming even the elven masters. Durgan moved to Felric's Redoubt 30 years ago from his homeland of the …

  • Thurg Ironblood

    Thurg Ironblood is a stoic, red-headed dwarf that arrived in Felric’s Redoubt about 4 years ago. Not much is known of him other than as soon as he arrived he joined the City Guard, serving loyally since. During his two terms of service, he has collected …

  • Dwin Inlios

    Dwin Inlios is unlike the other priests in the Church of Gyllmoulin. Rather than spend time exclusively in the temple, he has always made an effort to care for the less fortunate. Consequently, he opened the Rising Loaf - a soup kitchen in Shantytown. …

  • Papa Warick

    Papa Warick is well regarded by those in the Nonet (Halfling) church. Like the other parishes in Felric's Redoubt he focuses primarily on those in his neighborhood. However, unlike other parishes, he makes a point to look outside his immediate community. …