Residences in Felric's Redoubt

Most of Felric’s Redoubt’s residents own their homes, though there are rent-spaces in plenty for visitors, merchants, sailors, and those who don’t want to be bothered with maintaining their living spaces. Students enrolled in Felric’s Redoubt’s schools often lease homes for a number of years, requiring them to pay to maintain their living spaces but frequently giving them the option to buy the spaces outright at the end of the leases, sometimes using rent paid in the interim as down payments. It’s very common for workers to live within their employer’s stores or homes.

The expense of buying or renting a living space depends on its location and style. While buildings and lifestyles vary by district, most residences fall into one of the categories outlined below.

Keep: A keep is a fortified building or set of buildings connected by a wall. The most powerful families, merchants, and organizations are often based in keeps within the city, forming a second line of defense should any attacker ever breach the outer wall of Felric’s Redoubt. Keeps normally reach at least four stories tall (at least in the main hall, though many are just a single four- or five story tower with a thick outer wall). A few have their own stables, smithies, and even gardens, but most are significantly less self-sufficient. In a true battle, a typical keep would last a few days at most. Thankfully, no enemy has breached the walls of Felric’s Redoubt in centuries, and the city has never fallen.

Keeps are never for sale—those that exist each have a license for their military nature approved by a past High Council, and the current mayor is unlikely to approve any new strongholds from which his foes could plot against him. However, a few families that have fallen on hard times do rent out their keeps to fantastically wealthy visitors, sometimes for years at a time.

Purchase Price: Not available for sale.
Monthly Rental Price: Noble Quarter (10,000 gp); Guild Quarter (5,000 gp); New Quarter (7,500 gp); Sea Quarter (10,000 gp)

Palace: The heads of the most important groups within Felric’s Redoubt stay in palaces, luxury buildings with small fields or outbuildings of their own and occasionally private ponds or parks. Palaces are generally larger and more well-appointed than keeps, but cost less because they don’t require special permission from the council to exist. A typical palace is one three-story building, with two to five one-story buildings supporting it (stables, kitchens, barracks, and private gardens are most common). Palaces are never for rent (there are easier ways to make money), but when fortunes rise and fall one is occasionally for sale.

Purchase Price: Noble Quarter (50,000 gp and up); Guild Quarter (not available);_ New Quarter_ (200,000 gp and up); Sea Quarter (not available)
Monthly Rental Price: Not available for rent.

Manor: Far more common than keeps or palaces are manors, large and comfortable buildings that are far cheaper (and more practical) than larger structures. Manors typically rise to at least two stories and contain no fewer than five bedrooms or studies, two privies, a bath, a large kitchen and pantry, and a cellar. Most have “great halls” that can be used as family rooms, feast halls, or grand reception rooms (depending on the occasion). Most manors are built around a central courtyard that contains well-manicured yards and a few gardens or walking paths. Very few manors are for rent, but a visiting king or major dignitary might be offered the use of one by a wealthy family looking to curry favor.

Purchase Price: Noble Quarter (200,000 gp and up); Guild Quarter (100,000 gp and up); New Quarter (60,000 gp); Sea Quarter (not available)
Monthly Rental Price: Noble Quarter (2,500 gp); Guild Quarter (1,000 gp); New Quarter (800 gp); Sea Quarter (1,500)

Villa: One of the more common types of dwellings, villas look like small manors, with one or two floors holding up to four rooms, a privy or two, a bath, a kitchen and pantry, and usually a cellar. Most villas do not have a great hall, instead employing smaller, function-specific rooms (such as a den or family room). Villas have their own yards, usually consisting of narrow strips of hardy plants. Moderately successful families and heads of powerful guilds often live in villas.

Purchase Price: Noble Quarter (120,000 gp and up); Guild Quarter (60,000 gp); New Quarter (40,000 gp); Sea Quarter (60,000 gp); Slums (20,000 gp)
Monthly Rental Price: Noble Quarter (1,000 gp); Guild Quarter (500 gp); New Quarter (300 gp); Sea Quarter (500 gp); Slums (not available)

Townhouse: Most business owners and relatively successful families in Felric’s Redoubt reside in townhouses. A townhouse is a narrow dwelling that abuts another building on at least one side. Most townhouses begin on the second floor of a building, rising above a shop or other business of some kind. Townhouses otherwise resemble small villas. Most townhouses are owned by their residents (and this ownership usually extends to the ground-floor business space), but a few are always available for rent by newcomers thinking to set up a new business in the city. A townhouse that has a meeting space on the lower floor, and is owned by an organization or guild, is referred to as a lodge.

Purchase Price: Noble Quarter (80,000 gp); Guild Quarter (40,000 gp); New Quarter (30,000 gp); Sea Quarter (40,000 gp); Slums (15,000 gp)
Monthly Rental Price: Noble Quarter (600 gp); Guild Quarter (200 gp); New Quarter (200 gp); Sea Quarter (300 gp); Slums (100 gp)

Flathouses: Some buildings, especially near major markets, schools, and docks, contain nothing but living spaces. The largest and nicest of these buildings contain flathouses, one-story dwellings with one or two bedrooms and all the amenities of townhouses. Normally multiple flathouses are built on the same level, with each having a door accessing an outer balcony that wraps around the building. Flathouses can be purchased or rented.

Purchase Price: Noble Quarter (20,000 – 75,000 gp); Guild Quarter (7,000 – 25,000); New Quarter (15,000 – 25,000 gp); Sea Quarter (10,000 – 35,000 gp); Slums (5,000-10,000 gp); Shacktown (1,000 – 3,000 gp)
Monthly Rental Price: Noble Quarter (300 gp); Guild Quarter (100 gp); New Quarter (100 gp); Sea Quarter (150 gp); Slums (50 gp); Shacktown (15 gp)

Flop: Flops are single-room dwellings that share communal privies, baths, and kitchens. Flops are smaller than flathouses, with as many as four flops taking up the space of one flathouse. Two to four flops might be built together around a single set of communal rooms, or they might be part of a multistory flophouse cramming up to 40 flops in a single building. A flop has just enough room for a bed, chest, chair, and desk, and is a common dwelling for visitors to the city (who don’t plan to spend much time in their room anyway), students, and the poor. Flops are rarely well-kept, as most are rented, but small flops owned by their residents can be quite nice.

Purchase Price: Noble Quarter (5,000 – 20,000 gp); Guild Quarter (2,000-8,000 gp); New Quarter (3,000 – 7,000 gp); Sea Quarter (1,000 – 5,000 gp); Slums (500 – 2,000 gp); Shacktown (100 – 400 gp)
Monthly Rental Price: Noble Quarter (50-200 gp); Guild Quarter (20-50 gp); New Quarter (20-75 gp); Sea Quarter (10-50 gp); Slums (5-20 gp); Shacktown (1-4 gp)

Bunk: With a name taken from the simple hammock or cot common to low-rank sailors on ships, a bunk is the simplest accommodation in Felric’s Redoubt short of homelessness. It consists of little more than a bed and a few places to store possessions. Bunkhouses provide a cheap place for short-term visitors (and those unable to afford better) to at least sleep out of the rain. Most provide just a curtain for privacy, with two locked drawers for securing possessions. It’s also possible to find bunks in the kitchens and stables of higher-class establishments, to allow menials to sleep near their workplace. Less common are free-standing bunks, but a few tiny buildings (sometimes as little as 20 square feet) exist that are bunks for one or two owners.

Purchase Price: Noble Quarter (500-1,000 gp); Guild Quarter (150-500 gp); New Quarter (250-500 gp); Sea Quarter (100-200 gp); Slums (50 – 100 gp); Shacktown (20 – 50 gp)
Monthly Rental Price: Noble Quarter (5-10 gp); Guild Quarter (2-8 gp); New Quarter (2-10 gp); Sea Quarter (1-4 gp); Slums (.5 – 2 gp); Shacktown (under 1 gp)

Residences in Felric's Redoubt

Echoes of Heaven Danieleben